- D = Defend
- A = Attack
- J = Jump
- > = Right
- < = Left
- ^ = Up
- v = Down
- Davis: D^A = dragon punch / uppercut
- any character: >> = run right
- any character: << = run left
- Deep: D^J = leap attack (or: "BI-Sprung" ;- )
- This only possible, for moves, which consist of one part and thus always deal the same amount of damage, regardless of hitting early or late in the duration of execution of the move.
- There is ambiguity in the notation. For example Deep's leap attack: "Deep: D^J + A" could also mean "Do the leap attack jump, land on the ground and then press the attack button."
- You cannot refer to any single parts of moves. For example you cannot express, that the last hit of Dennis' DvA shall not hit.
- R = run
- _ = while the action belonging to the input immediately before the underscore is being executed, the action immediately after the underscore is done
- 1X / 2X / 3X ... = only one part of a move, which consists of multiple equally damaging parts.
- 1 / 2 / 3 ... / 1-2 / 1-2-3 / 2-3-4 = the move consists of multiple parts, which are not equally damaging, let the n-th part hit
- L = modifies the move immediately before the L, last part of a move, which consists of parts, which are not equally damaging
- F = modifies the move immediately before the F, first part of a move, which consists of parts, which are not equally damaging
- N = after a move the opponent still receives some damage, for example falling damage from Freeze's whirlwind.
- Deep: D^J_A (leap, leap attack, 78 damage) compared to D^J + A (either leap, leap attack, 78 damage or leap, touch ground, attack, 35 damage)
- Only the last hit of Deep's DvA: DvAL
- Only the first three hits of Dennis' DvA: DvA1-2-3